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Lord of the Rings: Creating the "Unfilmable"


The date is February 29th, 2004, it’s the 76th Academy Awards and the world has been slapped in the face with Lord of the Rings (LOTR). Whether you wanted to or not you knew about the fantastical world of J.R.R. Tolkien. Why? Because against all odds of Cinema traditions, LOTR: The Return of the King, the “unfilmable” film had just won every single Award it was nominated for. Tying with James Cameron’s “Titanic” and William Wyler’s “Ben-Hur”, for most ever won Oscars, 11 Academy Awards in total.
The success of LOTR changed the world of Cinema.  They changed the way that we created movies, our culture, how we perceived fantasy as a genre, the kinds of movies that production companies wanted to make and so much more! This article will be mainly focusing on the trilogy’s use of movie magic and special effects that made stories previously thought of as “unfilmable” completely possible. Without these effects they never would have had they impact that they did.
            Some feel Jackson went too far with visual concepts and relied too heavily on CGI. One of the films’ own stars Vigo Mortensen even stated 10 years later how director Peter Jackson’s love for CGI ballooned as the films went on, “It was grandiose, and all that, but whatever was subtle, in the first movie, gradually got lost in the second and third.” I strongly disagree, the mix between CGI and live action was and still is perfect. Jackson's Lord Of The Rings trilogy proved that there was room for all manner of special effects in cinema.” The film industry would be steps behind without these films and Jackson’s genius.
            One of the greatest practical effects that the films experimented and succeeded in was the applications of Forced Perspective. By creating sets and props of different sizes dependent on the actor that was utilizing them, along with positioning actors several feet back in shots to create the illusion of smaller stature they seamlessly created shots without using CGI. Although this has been done in films of the past (presumably starting with 1933’s King Kong)By having parts of the set and either the "big" or "small" actors on tracks, moving in synch with the camera.” LOTR pioneered moving forced perspective, something that had never been done before.
            Another amazing feat of practical effects was what the crew coined as “BIGatures”. These super-sized miniatures are the reason for some of the most realistic and immersive sets seen in the films. They would make miniatures of sets that could not be shot, either because they did not exist in the real world or because they were too big to film and still have good camera control. Although it wasn’t unheard of for films to use miniatures, “the Weta team went the extra mile by creating gigantic, warehouse-filling models.” To make sure they could get as much detail as they needed they would make the miniatures as big as possible, once a shot was blocked and Jackson knew where the camera was going to be, the art department would go in and “hyper detail” that portion of the miniature that would be in frame. They would then transfer these shots to the digital world to create the most realistic effect. Proving that such practical artists still have a place in film!
            Jackson understood where digital effects were needed, to really get the films messages across. CGI was still in its infancy, in 1995 Pixar released Toy Story, the first film created entirely with computers. Four years later George Lucas introduced the first virtual character on a live action set. Jar Jar Binks is a joke to many still to this day. Only a year after Lucas’ failed attempt, Jackson realized that you could not separate the actor and the voice. Actor Andy Serkis was Sméagol, and, Serkis’ facial expressions were what made the character come to life. With massive advances in motion tracking Jackson took the risk and created the first realistic digital character. After Jar Jar, who ever thought anyone would take another CGI character seriously? Serkis’ performance set the bar high for future CGI performers and directors wanting to utilize these effects.
            These are of course just a few of the many ways that Peter Jackson and the Lord of the Rings Crew were able to change Cinema history. Creating a fantasy trilogy that was not sci-fi, embraced by many was a huge feat in and of itself. It never would have been possible without the seamless combination of practical and digital effects. The awards won for these films caught many production companies’ eyes and made them question the way in which they were approaching the making of films. From forced perspective, to the use of miniatures and of course realistic CGI characters, their skills with making movie magic was unprecedented. The cinematic industry was never going to be the same after that evening of 2004 when cast and crew left with their arms full of Awards.

Comments

  1. This article is amazing, Victoria! I totally agree with you that Peter Jackson really opened up CGI possibilities and brought a fantasy genre back into popularity. Is there potential for more big number fantasy pictures to be produced? Game of Thrones has really been charging through past its own novels; but I feel like there's so many really great fantasy ideas out there to make into movies! Maybe they just need another Peter Jackson to jump start a wild idea!

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  2. This is a great article, it really makes you think what the movie world would have been without the Lord of the Rings trilogy. The truly awe-inspiring cinematic techniques of the movies have created a world where the Marvel Cinematic Universe is the most consistently popular movie franchise of all time. Thanks for a great read, usually I'd ask a question, but really just well done!

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  3. Wow! What an awesome article, it made for a very cool read. As someone who loves movies, including Lord of the Rings, I really enjoyed reading this piece. Very informative and it allows the reader to gain much more knowledge behind the production of the cinematic experience. I quite enjoyed the section regarding, "Bigatures." The creations they develop and how they're executed on screen is amazing. I think it's time I re-watch Lord of the Rings.
    Thanks for a great article and read.

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  4. Awesome article Victoria! I had no idea that LOTR had used so many different effects to create all the movies. As well as the way they used illusions for the scenes, by making the sets different sizes and having the actors standing certain distances from it and edited them with CGI. Amazing. Smegil was done so well, what an upgrade from Jar Jar Binks. Thank you for the fascinating read.

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  5. One ring to rule them all, and clearly you have created one article to rule them all. This article was as much of a joy to read as was watching the movies themselves. I've always loved the effects of the original Lord of the Rings movies but never really knew why until now. Thank you for illuminating me. I liked how you presented some of the negative views on how the film turned out. It made me trust your analysis even more, good job! P.S. Smegil is my favorite.

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  6. Great article! Personally I love learning about the behind the scenes of movies and how the magic is created. I had no prior knowledge about the impact of Lord of the Rings and you really opened my eyes about it. Its so interesting how much of an impact certain movies can have on the whole industry. Great job!

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  7. This is a great article! I definitely agree with you on this, the magic behind the scenes of the trilogy is what keeps them up to date. While other CGI based movies start to look questionable after a few years, the use of SFX and only light use of CGI is what keeps LOTR from looking good no matter when you're watching them. I thought it was really interesting to see the other side of it as well, such as from Vigo Mortensen. Now I want to watch LOTR again...

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